February 2026 Archive
631.
Tractor (incoherency.co.uk)
632.
Wirth's Revenge (jmoiron.net)
633.
My Grandma Was a Fed – Lessons from Digitizing Hours of Childhood (sampatt.com)
634.
Show HN: It took 4 years to sell my startup. I wrote a book about it (derekyan.com)
635.
Breaking Free (forbrukerradet.no)
636.
U.S. had almost no job growth in 2025 (nbcnews.com)
637.
Evaluating AGENTS.md: are they helpful for coding agents? (arxiv.org)
638.
UNIX99, a UNIX-like OS for the TI-99/4A (2025) (forums.atariage.com)
639.
MiniMax M2.5 released: 80.2% in SWE-bench Verified (minimax.io)
640.
Show HN: Emdash – Open-source agentic development environment (github.com)
641.
Building a 24-bit arcade CRT display adapter from scratch (scd31.com)
642.
Font Rendering from First Principles (mccloskeybr.com)
643.
You Want to Visit the UK? You Better Have a Google Play or App Store Account (heltweg.org)
644.
Running Your Own AS: BGP on FreeBSD with FRR, GRE Tunnels, and Policy Routing (blog.hofstede.it)
645.
Evidence of the bouba-kiki effect in naïve baby chicks (science.org)
646.
Show HN: Rowboat – AI coworker that turns your work into a knowledge graph (OSS) (github.com)
647.
No Skill. No Taste (blog.kinglycrow.com)
648.
America has a tungsten problem (noleary.com)
649.
Palm OS User Interface Guidelines (2003) [pdf] (cs.uml.edu)
650.
US Military leaders meet with Anthropic to argue against Claude safeguards (theguardian.com)
651.
Japanese Woodblock Print Search (ukiyo-e.org)
652.
The Little Learner: A Straight Line to Deep Learning (2023) (mitpress.mit.edu)
653.
MIT Living Wage Calculator (livingwage.mit.edu)
654.
The Future of AI Software Development (martinfowler.com)
655.
Don't create .gitkeep files, use .gitignore instead (2023) (adamj.eu)
656.
15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern (nicolasdickenmann.com)
657.
Show HN: enveil – hide your .env secrets from prAIng eyes (github.com)
658.
Hugging Face Skills (github.com)
659.
CSS-Doodle (css-doodle.com)
660.
Real-time PathTracing with global illumination in WebGL (erichlof.github.io)