January 2015 Archive
1351.
Compound interest can help save for the future, or it can bankrupt the world (laphamsquarterly.org)
1352.
Why the modern world is bad for your brain (theguardian.com)
1353.
Laws Restricting Tech Actually Expose Us to Greater Harm (wired.com)
1354.
SpockFS – An HTTP-based network filesystem (github.com)
1355.
Nvidia Tegra X1 Preview and Architecture Analysis (anandtech.com)
1356.
The Apollo Saturn V LVDC circuit board (frantone.com)
1357.
A Raspberry Pi VAX Cluster (2012) (rs-online.com)
1358.
The Magic SysRq key (en.wikipedia.org)
1359.
An Interview with Sue Black (zidilife.com)
1360.
Wisp – A Scala library that offers interactivity for iterative development (quantifind.com)
1361.
Come for the tool, stay for the network (cdixon.org)
1362.
Corporate Learning at Scale: Lessons from a Large Online Course at Google [pdf] (static.googleusercontent.com)
1363.
Policy for Growth and Innovation (blog.samaltman.com)
1364.
“I don’t think Wikipedia can be saved at this point, but I might be wrong.” (markbernstein.org)
1365.
It Should Not Be Illegal to Hack Your Own Car’s Computer (wired.com)
1366.
The New England Patriots’ prevention of fumbles is nearly impossible (slate.com)
1367.
Netflix restricts streaming from abroad (money.cnn.com)
1368.
Terminal game to test Git skills (github.com)
1369.
Ask HN: What is this triangle in the Philippines? (google.com.ph)
1370.
Why I hate Google, or some thoughts about “open” technologies
1371.
Letters to Junior Developers (codeovereasy.com)
1372.
The Beautiful Geometry of 18th-Century Forts (slate.com)
1373.
On quadratic voting and politics as education (marginalrevolution.com)
1374.
What Makes Monopoly, World of Warcraft, and Mario Kart So Much Fun? (systemsandus.com)
1375.
BitCannon – A torrent index archiving, browsing, and backup tool (bitcannon.io)
1376.
New Weather Service supercomputer faces chaos (washingtonpost.com)
1377.
The Age of Unicorns (fortune.com)
1378.
Hacker News Daily (daemonology.net)
1379.
Joe Hutto Accepted by Wild Mule Deer (casperjournal.com)
1380.
Evaluating D for games (maikklein.github.io)