2026 Archive
14161.
Bryan Cantrill: How Kubernetes Broke the AWS Cloud Monopoly (thenewstack.io)
14162.
A closer look at a BGP anomaly in Venezuela (blog.cloudflare.com)
14163.
How CU Boulder's student news site got taken over by AI slop (denverpost.com)
14164.
Against Substack and Closed Ecosystems (robocall.github.io)
14165.
Pervasive increase in tree mortality across the Australian continent (nature.com)
14166.
Not too big, not too expensive: The Chevrolet Equinox EV (arstechnica.com)
14167.
Eclipsa Audio: immersive audio for everyone (2025) (opensource.googleblog.com)
14168.
Stellar Catalog: Discover the nearby universe (stellarcatalog.com)
14169.
Cloud: Row in Bavaria over billion-euro Microsoft contract without tender (heise.de)
14170.
The most precise mechanical indicators ever made – The Mikrokator [video] (youtube.com)
14171.
Letting prisons jam contraband phones is a bad idea, phone companies tell FCC (arstechnica.com)
14172.
Software Too Cheap to Meter (secondthoughts.ai)
14173.
Badness 0 (Apostrophe‛s version) [video] (youtube.com)
14174.
The Privilege and Point of Writing (herbertlui.net)
14175.
Promoting AI Agents (world.hey.com)
14176.
Weird Generalization and Inductive Backdoors: New Ways to Corrupt LLMs (arxiv.org)
14177.
What Happened to WebAssembly (emnudge.dev)
14178.
Google Dorking (dorksearch.pro)
14179.
Search engine bots crawled so AI bots could run (stackoverflow.blog)
14180.
Take a Moment, and Read (twitter.com)
14181.
New York Television (nytv.live)
14182.
Versioned Package.swift Files (massicotte.org)
14183.
Aldrich Ames, CIA agent who sold secrets to the Soviets, dies aged 84 (bbc.com)
14184.
AI should be Free Software (substack.com)
14185.
A field guide to sandboxes for AI (luiscardoso.dev)
14186.
TikZ Paper-Folding Diagrams Library (tikz.dev)
14187.
Bitbucket Major Outage (bitbucket.status.atlassian.com)
14188.
"Bullshit" – The New Way Health Giants Hide Billions (hntrbrk.com)
14189.
A Waterfall Tour of the Chattahoochie National Forest in North Georgia (whitneylee.com)
14190.
Butano, a modern C++ high level GBA engine (github.com)