February 2012 Archive
8281.
Airbrake acquired by Exceptional (robots.thoughtbot.com)
8282.
Email addresses for US-based CEO's (ceoemail.com)
8283.
Vim as a Universal IDE {Part 2 (Ruby/Rails )} (learnhackstuff.blogspot.in)
8284.
Starting up when the economy’s down (hackfwd.tumblr.com)
8285.
Hollywood by the Numbers (asymco.com)
8286.
Pulsed lasers make lightweight glasses out of polymers (arstechnica.com)
8287.
Raspbmc - a XBMC-oriented Linux distribution for the Raspberry PI (raspbmc.com)
8288.
Decentralized ID provider support now live on BrowserID (identity.mozilla.com)
8289.
Why Apple's A5 is so big--and iPhone 4 won't get Siri (news.cnet.com)
8290.
"Careless Commits Sink Ships" Poster (society6.com)
8291.
Write Games, Not Engines (scientificninja.com)
8292.
'Oldest living thing on earth' discovered (telegraph.co.uk)
8293.
API: Three Letters That Change Life, the Universe and Even Detroit (wired.com)
8294.
Google Chrome Is Now Available For Android (And It’s Fantastic) (techcrunch.com)
8295.
California Court Rules Prop 8 Unconstitutional, same-sex marriage a right (guardian.co.uk)
8296.
GNU Project renews focus on free software in education (fsf.org)
8297.
Russian Anonymous publish mail archives of pro-Putin Internet trolls. (guardian.co.uk)
8298.
Why Flexible Hours Inspire Performance (inc.com)
8299.
Notch says "Shut up and take my money" on creation of Psychonauts 2 (icrontic.com)
8300.
Ask HN: Got a steady flow of Subscribers. Now how do I keep the ball rolling? ()
8301.
Easy C++ benchmarking (nickbruun.dk)
8302.
Chrome for Android (news.cnet.com)
8303.
Chrome Developer Tools: Remote Debugging (for phones) (code.google.com)
8304.
Revenue growth key to Groupon's Q4 report (itworld.com)
8305.
We Solve For X (wesolveforx.com)
8306.
Prefixed to death (qfox.nl)
8307.
The Disintegration of Platform-as-a-Service (readwriteweb.com)
8308.
Shown HN: GrowlVoice 2.0 beta - Mac Google Voice Client (twitter.com)
8309.
How to Create a Stylish Image Content Slider in Pure CSS3 [Tutorial] (designmodo.com)
8310.
Messification: Why Games Should Be Designed to Be Games First (uxmag.com)